I’ve made some very large aesthetic updates to the game, shown in the video below.
I was originally planning to release another alpha update last night with these changes included, but the file size wound up being massive because of some new textures I added. I’m working again today, so I’ll have to reduce the file size tomorrow before releasing the new update.
I know where to go with the main menu now as well. It will require a new animation for the bat, but it’s simple enough that I’m expecting to be able to finish that by the end of tomorrow as well. Hopefully.
I’m planning to have the bat start out hanging from a branch, and when you start the game the bat will fly off.
I’d also like to change up the HUD at some point. It really gets in the way of seeing the bat when you crash.
I’m still hoping to come up with a new mechanic to make things a little more interesting, but some changes I’ve made to the base mechanics have already made it a lot more interesting.
I’ve improved the pacing of everything, and cleaned up the placement of the fireflies. The aesthetic improvements have also made the gameplay feel a lot better, even without mechanical changes.
Most of my skills lie in art, and that’s what I tend to enjoy working on the most. Like most people though, I’ve always felt that art is less important than the gameplay. It was very interesting for me though to realize just how large of an impact the art can have on the feel of the gameplay. Sounds, particles, models, animations, etc. They can really make or break a mechanic. It’s not just about making the game look pretty. They can really make the game play and feel better.
— Grimwolf (@Gr1mwolf) February 28, 2016