As I mentioned in my post yesterday, I’m now working on the art for my UE4 dynamic debris asset.
Today I’ve completed the planet. Much like the debri spawning volume itself, it has a massive amount of customization. You can choose the colors, as well as the roughness and metallic values, for two distinct surface patterns and the clouds. It also has an optional atmospheric effect with customizable color.
Next up will be a star, followed by a few asteroids. After that, it should be ready for submission to the marketplace.