Recently I’ve been working on the new art for the jump pad. So far I’ve completed the base model and the concept for the high-poly.
Once I complete the new art for the jump pad, I intend to release it as another asset on the UE4 marketplace. Not only will it look awesome, but the jump pad uses a fairly complex blueprint to both control where the player will be launched, and display for you exactly where they will land for easy set up in the editor.
So look forward to that.
I’ve been avoiding working on the final art for the project until now, since my hands were not in any condition to handle it. I’m still not completely there yet, but I’m doing well enough now to at least work on the art for one or two hours a day. Which is why I’m working on this now.