Over the last couple of days, I’ve introduced some very interesting mechanics. Traps that need to be avoided, and the ability to climb ledges.
I’ve also decided to go with the title “Gunslinger Grid”. I may come up with something better, but that’s at least what I’ve landed on for now.
I have two types of traps at the moment. Landmines that will detonate if the player gets too close, dealing some damage and slowing them down, and trip lasers that deal damage if the player passes through them.
The amount of health remaining when the level is completed influences the final score, and losing all health will result in immediate failure.
I’ve also added in little pickups that need to be collected to improve your final score.
The climbing is relatively simple at the moment, only allowing the player to grab onto a waist high ledge and lift themselves on. At the moment, I’m working on adding wall running similar to Black Ops 3 and Titanfall.
All of these changes combined have made the movement focused levels extremely interesting. I actually think I need to find some ways to make the other level types as fun.