I’ve made some large new improvements to Gunslinger Grid.
First, I’ve introduced wall running, like in Titanfall and Call of Duty: Black Ops 3. Not a particularly common mechanic in shooting games, but it does make things a lot more fun. Plus, shooting at targets while running across walls requires crazy coordination. So it’s extremely useful for skill building.
I’ve also improved the death effects on the player by introducing ragdoll. Which is always fun; all good games need crazy ragdoll physics.