I’ve been working on Gunslinger Grid for a while now, and come to a pretty unfortunate realization.
I’ve known from the beginning that, as a new developer, I need to focus on creating a very large number of very small games to both get the experience I need, and build up a brand.
That was my intention with Gunslinger Grid, but along the way I obviously fell prey pretty hard to feature creep, and the scope of the game ballooned way out of control.
The hilarious thing is, it was practically finished at one point early on. But I decided it was too simple, ironically, and it wound up becoming what it is now.
At this rate, it will take far too long for me to complete the game.
I still intend to at some point, but for now that isn’t the sort of thing I need to be working on.
I’ve already managed to blow almost half a year on it at this point, making this a pretty ugly situation to be in. I could’ve finished several other games in this amount of time.
Now that I finished the asset I was working on, I intend to start on a new game. Something extremely small and simple.
I’ll continue that process with a new game again and again, slowly working my way up to more complex games.
I’ll be releasing them all on Android as well. I had a pretty bad experience with them the first time, but I’m hoping that as I get more experience I’ll be able to squeeze a more reasonable profit out of it.